Glossary
+/- - Players and teams and attributes are often referred to using a +/- system. A player's +/- is determined by converting each attribute from its word rating to a +/- number. Exc = +2, Good = +1, Fair = 0, Poor = -1, None = -2. By summing a player's attributes a +/- ranking is determined. A player with the attributes PEGNGF could be described as a +4/-3 or +1. If a team starts five "Good" defenders they may be described as "starting +5 defense". Note that each word rating describes a range of actual skill level, so that +/- is only an approximation of actual talent.
Activity Points - Activity Points are a relic from ~2000 and are no longer used although there a still some references to them on the site.
Clear Lead - A recruit where the team with most recruiting points on that player has 13 or more points more than the next nearest team. The player will appear as 0/0 in the w-3/w-12 columns, so he is "clear".
First Drop - If a team has the second most recruiting points on a player they may be referred to as being "first drop" on that player. If the team in the lead prioritizes other recruits or signs three better players, the player may "drop" to the team with the second most points.
Lead - Normally refers to a recruit where the team with the most recruiting points on that players has 4 or more recruiting points than the next nearest team. The player will appear as 0/x in the w-3/w-12 columns. Sometimes a coach will know that they are ahead by a smaller number than 4 RPE and still refer to the player as a lead. (Others would classify this as a tie)
Lottery, Lotto - A recruit that is (or is likely to be) maxed by a large number of coaches leading to a large tie.
Max - A recruit given the maximum number (17) of RPE each week.
PP's - An abbreviation for "priority points". See the SimSports recruiting FAQ for more details.
RPE - An abbreviation for "recruiting points earned".
Safety Net - Any recruit that is not a Max but is still being pursued by a team is part of the "safety net". It is recommended that you try and establish at least 3 clear leads in your safety net so that if you don't break any ties you will avoid a walk-on.
SS - An abbreviation for Simulated Sports, referring to the Simulated Sports College Basketball Simulation.
Stud - A talented player.
Tie - A recruit where two or more coaches are tied for the most recruiting points spent on that recruit. Often referred to by size. A "3/3 tie" would be a recruit with 4 coaches tied for the most RPE. (see w3/w12)
w-3/w-12, w3/w12 - The W-3 and W-12 columns (On your "My Top 35" page) list the number of teams within 3 and 12 RPE of you for a given recruit. The count EXCLUDES your team, but INCLUDES ties and anyone ahead of you. For example, if you lead on a recruit and have 0/0 for W-3/W-12, then no one is within 12 RPE. If you are 0/1, then no one is within 3, but there is 1 other team within 12. 1/1 would indicate that there is 1 team within 3 (and of course that same team is also within 12). Note that if you have less than 13RPE you will see 255 teams in the w-12 column.
Walk-on, walk on - A player that signs with a team when the team had less than 28RPE's on that player (or often 0 RPE). Generally a bad player. Many coaches simply use "walk on" to refer to a player that was not wanted, and only signed because of a failure to land a full class of three desired recruits.